Bioshock The Collection Review

Bioshock was the critically acclaimed first-person shooter which was released in August of 2007 and spawned two sequels. Nine years later we are writing a Bioshock the Collection review, which includes all the DLC from the franchise as well as all three games in one remastered package. While this console generation has been oversaturated with remasters, Bioshock The Collection is a nice surprise, as these games are some of the best of last generation. Do they still hold up though compared to today’s shooters? Nine years have passed and games have evolved dramatically, but if there’s anything to be said about that it shows that Bioshock is even more unique than before. The gameplay, story, the incredible music; everything makes Bioshock The Collection worth playing, especially if you haven’t experienced the trilogy before.

The Bioshock Collection Review — A Masterpiece


It has to be said. The Bioshock series is a video game masterpiece. The first title is dark and dreary, taking place in an underwater city called ‘Rapture.’ The gameplay is superb and sets itself apart from traditional first-person shooters. Ammo is scarce and there are RPG elements in the game. There are also powers that the main character can use, named Jack, called Plasmid use, although this is limited unless more serum is found by the player. The real question posed here though is that, after nine years, does the game still stand up to today’s standards? I would say yes. It still differentiates itself from current shooters, but does it hold up gameplay-wise comparably? This was a challenge to assess while writing our Bioshock The Collection review.

Bioshock The Collection Review — How it Looks


Bioshock has never looked better in high definition splendor. We were utterly impressed while preparing for our Bioshock The Collection review. The atmospheres are stunning in each game, especially the underwater nature of the first title. The particle effects are top-notch, including the ones from the plasmid attacks which vary in accordance to the elements. The buildings and locations are bursting with color and it is a serious step up from the original three games. All in all, 2K did an amazing job remastering Bioshock, a game just about everyone wanted to see remastered and play again.

Bioshock The Collection Review — Gameplay


Bioshock is an FPS with RPG elements. You can level up plasmids, weapons, and even bullets. The system is very intricate, including a number of different abilities you can gain throughout your adventure. The question is, does it stand up to today’s FPS/RPG shooters? The answer is yes and no. You can aim down the sights, but you have to press the L3 button in order to do so, which is very counterintuitive. In fact, I prefer to just shoot from the hip without using the sights; it makes it feel more old school and it differentiates it from other shooters, as the accuracy is still there. Plasmids are very unique and set Bioshock apart from any other FPS on the market. They are so much fun to use and are necessary, as ammo is very scarce and enemies swarm at you. So yes, in a way, Bioshock is a little outdated in its shooting mechanics (at least 1), but that’s OK. With the plasmids, upgrades, and the unique environments found throughout the games and unique concepts, our Bioshock The Collection review doesn’t take that away from the title. The gameplay simply works, masterfully, and the stories are full of twists and turns which we will not spoil here for those (like myself before this sans Infinite) who haven’t played them.

Bioshock The Collection Review — A Remaster Done Right


Bioshock The Collection is a remaster done right. With all the DLC from all three games, which adds on hours of gameplay to the Bioshock experience, a director’s commentary, and the series remastered in 1080p, there’s nothing more to ask in terms of quality. Sure, parts of the series are a little outdated because of the fact that the first game is nine-years-old, but, it more than makes up for it with stellar gameplay and a series of narratives with twists and turns that you would never see coming. Bioshock The Collection is an incredible value for its cost and it is one of the most incredibly unique experiences in all of gaming. While we didn’t mention much of the story in our Bioshock The Collection review, there are simply too many plot twists that would get into philosophical discussions and ruin it for you, the reader. So play the games for yourselves and enjoy because it is well worth it.


Batman The Telltale Series Episode One Review: Realm of Shadows

Batman has a rich history spanning almost 80 years. Telltale Games has a legacy of telling some of the best stories in the video game industry. Put the two together and what is the end result? In our Batman The Telltale Series Episode One review we delve into that very question. Batman has some of the richest source material to pull from, not only in the comic book industry but in any storytelling medium. What Telltale Games has managed to accomplish is create their own spin on the Batman mythos that has not been told before. Batman is the most dynamic and complex superhero in the comic book genre and Telltale has managed to capture the essence of the character’s struggles to near perfection.

Batman The Telltale Series Episode One Review — Story

Telltale Games is well known for their ability to craft stories which are both rich and intriguing. With so much material to pull from, we were very curious what route Telltale would take. What they were able to do was incredibly interesting, putting their own stamp on the Batman mythos which does not feel like a copy and paste job from other versions of the Batman story. Familiar characters are abundant in Realm of Shadows, some making subtle appearances and some making very blatant ones.


This being said, most are portrayed very differently than we’ve seen in other mediums. Bruce Wayne isn’t the billionaire playboy we’re accustomed to seeing. Harvey Dent doesn’t appear to be the squeaky clean district attorney as portrayed in the most prominent version of the Batman, The Dark Knight Trilogy. In fact, it would have been so easy for Telltale to take material from Christopher Nolan’s version of Batman, but they don’t. This is one of the things that impressed us the most in our Batman The Telltale Series Episode One review. Oswald Cobblepot was Bruce Wayne’s childhood friend. Bruce’s parents may have been dirty. The story focuses on Bruce Wayne and ‘The Batman’ equally, and your choices actually shape who the true mask is: Batman or Bruce Wayne. The story does follow the Batman mythology, but Telltale does it in their own way, with flashbacks and voice overs contrasting Batman and Bruce Wayne’s life.

Batman The Telltale Series Episode One Review — Bruce versus The Dark Knight

One thing that Telltale Games strove to accomplish with their iteration of Batman is to maintain a 50/50 balance between the scenes involving Bruce Wayne and the scenes involving Batman. In this respect they were successful. Realm of Shadows not only maintained this balance, but as you make choices as Bruce Wayne, the question becomes who are you actually playing as? Are you making your choices as Bruce Wayne, or are you making choices as Batman? The two are melded together and there is a very unique dichotomy between the two that hasn’t really been explored before (at least that I’ve been exposed to.) Telltale’s games are rich with emotional puzzles which ultimately form the character you are playing as through choices. You can put up a public face as Bruce Wayne, or you can maintain the Bat persona.


That poses a fundamental question, which I hope Telltale explores further in the future episodes of the series: who is the real mask? Is it Bruce Wayne, or is it Batman? In my playthrough it was definitely Bruce. This was not necessarily on purpose though. Again, Telltale provides some very difficult emotional puzzles and moral dilemmas. This is one of the things that impressed us the most in our Telltale The Batman Series Episode One review. We were placed in various moral quandaries, and we couldn’t turn a blind eye as Bruce Wayne to corruption, although we had the choice to. There are also things you experience as Batman that affect Bruce Wayne. This does not go unnoticed. One key event is when Bruce was scratched by Catwoman. People noticed this. You have to be very careful with both your words and actions so as not to reveal your identity as Batman.

Batman The Telltale Series Episode One Review — Gameplay and Presentation


Both the gameplay and presentation in Realm of Shadows is fantastic. Jered-Emerson Johnson’s score is masterful, the storytelling is told in a way which is very unique, and there are aspects of the gameplay which are fresh to Telltale’s usual formula. The combat still maintains the QTE aspect from previous titles, but because of the detective nature of Batman, there are some neat twists. Batman uses his gadgets to piece together crime scenes and is believable as ‘The World’s Greatest Detective.’ This is a really satisfying aspect of the exploration and the environmental interaction in the game which we loved. You also have less time to make difficult decisions. It forced us to react rather than contemplate, which made for a much more difficult experience than, say, Telltale’s The Walking Dead. We loved this change. While QTE can be frustrating at times with regards to combat, the game really is all about the characters and the choices you make.

Batman The Telltale Series Episode One Review — A Promising Start


Realm of Shadows was such a unique take on the Batman story. From the difficult choices you have to make, the portrayal of certain classic characters with their own twist, and tweaks to the gameplay, it was masterful. While this is only the first episode in Telltale’s Batman story, we were left thirsting for more, especially with the climactic ending. There were plenty of surprises that we really enjoyed.

If Realm of Shadows is any indication, Telltale may have yet another masterpiece on their hands.

Thanks goes to Telltale Games for providing Video Game Culture HQ with a copy of the title for our Batman The Telltale Series Episode One review.

Zero Time Dilemma Review (3DS) — The Decision Game

Zero Time Dilemma is the game that should never have been. It was always intended to be developed as the final installment in the Zero Escape series, but due to low sales in Japan and restrictions placed on the creator for Virtue’s Last Reward, Zero Time Dilemma was never to see the light of day. Four years later, The third game in the Zero Escape series has finally been released, in large part due to fan intervention. Even creator Kotaro Uchikoshi has said that this game was only possible because of fan intervention. With that being said, our Zero Time Dilemma review has been a long time coming. This is the final installment in Uchikoshi’s sweeping epic, and nothing that came before could have possibly prepared us for what was yet to come.

Zero Time Dilemma Review — Story

First, it must be said that while playing the previous two games in the series is very advantageous, it is not necessary in order to play Zero Time Dilemma. There is some exposition that catches you up to the current events, which does make it accessible to newcomers to the series. Picking up where Virtue’s Last Reward left off, the mystery behind the Mars test site experiment is finally revealed. In an unexpected turn, nine players, five familiar faces and four new, are thrown into the Decision Game by none other than Zero — a familiar pseudonym for the antagonist of the series, although each “Zero” is a different person.


The three main protagonists of the game are completely new: Carlos, Q, and Diana (in a sense.) The characters are grouped into three teams: C Team (Carlos), Q Team (Q), and D Team (Diana.) Players are forced to make life-or-death decisions that not only affect their teams but the livelihood of others as well. The trust and bonds that you create with your comrades are tested to the limit. The game is told out of order and you can actually choose how to experience it, which is a very interesting take on the genre, with it being a pseudo-graphic novel. Scenes that don’t make sense at first come full circle in the end, depending on the order you play them in, and are incredibly rewarding. I actually found myself making some very uncomfortable choices that I simply did not want to make and only to unlock certain scenarios. It is a gritty game full of violence, time travel, and philosophy that tells a very compelling story, especially if you’ve played the previous two games in the series. The only fault I could find with it was the fact that a few of the newcomers are not only unlikeable, but irredeemable in my eyes, and this left me very uneasy.

Zero Time Dilemma Review — Gameplay


Over the course of our Zero Time Dilemma review, we began to notice more and more how fascinating the puzzles in the game were. They were by no means push overs and had references from mythology, psychology, quantum physics, and philosophy. It will take more than one play through to fully grasp how all of these connections ultimately fit together within the story. The puzzles are as difficult as ever and can be mind bending, yet when solved, they are also incredibly rewarding. Each quest scenario entails navigating an escape room and finding clues in the form of notes, patterns within the rooms themselves, and items which can be used to solve puzzles within the room in order to ultimately escape unscathed — or so you think.

zero-time-dilemma-revolverA crucial moral dilemma: shoot or don’t shoot?

While some of these escape rooms can be very difficult, especially those which include math and converting letters or numbers into some kind of code in order to unlock a puzzle, it really stretches your mind, which makes it all the more worth it. Other than the traditional puzzles found in escape rooms, there are also moral quandaries you find yourself placed in, and this is the essence of the Decision Game the characters are forced to play. Will you sacrifice X character to save yourself? Will you sacrifice X character to save another? Will you sacrifice an entire team to save your own? These are the kind of dilemmas you find yourself placed in which was the most rewarding part of the game while playing through the title for our Zero Time Dilemma review.

Zero Time Dilemma Review — Presentation

The presentation of Zero Time Dilemma is very different than previous incarnations of the series. Yes, there is a global flow chart, but due to the lack of a single playable character, sections are broken off according to team. While I first found this a little bit confusing during my playthrough for our Zero Time Dilemma review, I actually really liked playing all the segments from one team (that I could unlock) and then playing segments from another team. For instance, as Sigma and Phi are my favorite Zero Escape players, I played through all their unlockable sections first. I then moved on to two familiar faces in Akane and Junpei. The last group I played was team Q, and after I was able to finish their unlockables, it was almost nothing but cutscenes for maybe 8 hours.

zero-time-dilemma-fragmentWhere you can choose what story section to play for a given team

Now, these cutscenes were fully animated and the art style was top notch. I loved it, but this could be seen as a fault that Zero Time Dilemma has, although I had no problem with it. While I thoroughly enjoyed the game during the course of our Zero Time Dilemma review, and the cutscenes were incredible and actually brought me to tears on occasion, the escape rooms weren’t spread out enough, as I really enjoy puzzle solving. The Decision Game continues and that aspect of the moral puzzle solving is kept intact, but I wish that the escape rooms were more plentiful, although I understand why they weren’t in the context of the narrative.

zero-time-dilemma-flow-chartThe Global Flowchart in Zero Time Dilemma

On another point, it would be a crime not to mention the music by Shinji Hosoe. His music is as gripping as always and while the game does feature some remixes from previous games, Hosoe finds the perfect balance between both horror and tragedy in his epic score and this sets the mood for an adventure that everyone should experience.

Zero Time Dilemma Review — A Masterpiece in Storytelling


One thing became clear during our Zero Time Dilemma review: it is a masterpiece. It has the gameplay elements of a video game, the incredible narrative of a whacky novel or even anime or television series, and interactive elements that are found few and far between in the video game industry. It is the final installment of the Zero Escape series and, without a doubt, the best. Despite some flaws or criticisms, that doesn’t take away from the game. Nothing reaches perfection; it is an ideal. Zero Time Dilemma sets out to tell the story Kotaro Uchikoshi wanted to tell the way he wanted to tell it, and the result is nothing short of a masterpiece.

Video Game Culture HQ thanks Aksys Games for providing a review copy of Zero Time Dilemma

100th Episode of Person of Interest Mired in Tragedy

The 100th episode of Person of Interest, The Day The World Went Away, was a game changer and the best episode of Jonathan Nolan’s masterpiece television series yet. Not only was it mired in tragedy, but it was very much a love story between two of the most interesting characters on the show: Finch and Root. While the show started as a partnership between Finch and Reese to help those in need, it has grown into so much more than that, and this time, it’s Finch’s number that is up as he slipped and Samaritan is quick on his trail. With his cover blown, Team Machine is doing everything in their power to protect Harold from whatever fate may await him.

One of the most interesting things about the 100th episode of Person of Interest was that former adversaries, Elias and Root, ended up being the two characters who put their lives on the line to protect Finch at any cost. They have become close friends, and as Harold once put it in an earlier episode, “comrades in arms.” While Elias’ fate was actually quite surprising, although fitting for the character, Root’s fate was clear from the beginning of the episode. She has had so many close calls over the last few seasons, and this episode was very much an episode about the relationship between Harold and his former adversary. Root believes so strongly in Harold and what he has created. Finch brought light to Root’s darkness and the Machine, which Harold instilled values in, taught Root the meaning of humanity. She believes in the Machine because Harold is the one who built it. This is such a far cry from where she began, murdering Alicia Corwin in cold blood and abducting Harold, threatening his life. Harold and Root are actually so similar, and Finch admitted he locked himself out of The Machine not because of what others would do with it, but because he was afraid of what people like him and Root would do with it; the need to fix people, to control them, and this may be a key point in the end game of Person of Interest.

“I’m going to kill you. But I need to decide how far I’m willing to go. How many of my own rules I am willing to break… to get it done.”

Root had her moment with Shaw, and their flirting during a firefight was perfect for the couple because let’s face it — Shaw is enjoying herself most when she’s committing violence. It was okay that they didn’t have their moment in this episode though. Root has an epiphany in this episode though. She realizes that in a sense, because of The Machine, we’re all simulations. Even if we’re gone, we’re not really gone because we live through The Machine because it is constantly watching us. The Machine IS God and knows people better than they know themselves. This conversation with Finch, and Root telling him he would know what to do when the time came, was when I knew her fate was sealed.

Root died protecting Harold, who she truly cherished. If anything Harold was her true soulmate, the one who understood her best. In the end, they considered themselves not only allies but very good friends. It was her death that now, with three episodes left in Person of Interest, that has set Harold on the path to do what needs to be done in order to kill Samaritan once and for all and set the world free from its grasp.

Michael Emerson channels his inner Benjamin Linus in this 100th episode of Person of Interest and shows Finch’s inner darkness, finally, after what appears to be and is later confirmed to be the death of Root. He gives a chilling speech about “his rules”, how he’s always played but what seem to be the right rules, but was wrong. These are the same rules that he instilled within The Machine. Those rules are out the window now. He is hellbent on killing Samaritan; he just doesn’t know how many of his rules he is willing to break, and by extension, what rules The Machine will break, to get it done. Michael Emerson is absolutely chilling in this scene and to be quite honest, at least deserves an Emmy for it. When he tells the FBI agent, “I wasn’t talking to you”, and then stares up at the camera, with Samaritan watching, it was clear that Finch is clearly ready to take action.

On the one hand Root’s death in the 100th episode of Person of Interest was expected, but on the other hand we see people shot all the time on the show and come out just fine. When Finch received the phone call though and the Machine has chosen Root’s voice, her fate was all but obvious, and we see her body to boot. Root’s journey has come full circle though: she is now literally the Machine in one way or the other, her communion complete.

In The Machine’s eyes, we are never really gone; we forever live on and it is always watching us. Root had the most dynamic character arc in the entire show and the 100th episode of Person of Interest was the perfect send off for the character. She and Harold came a long way, but it was her belief and love for him that will be the catalyst for these last three episodes.

Person of Interest — Unstuck in Time (Review)

In SNAFU, God is back, but it is unstuck in time. We were warned last year that the Machine that would return last year may not be the same Machine that we all know and love, and this is exactly what one of the focal points of this episode was. The other focal point was people. As opposed to last week’s episode, which was more action packed, this was much more of a character piece. We are not perfect, we make mistakes, but we strive to be better, despite everything. We do the best we can. This is not expressed any more clearly than when the Machine puts a hit out on John Reese’s life, and shows that he is responsible for the deaths and disappearances of 62 people. Harold tells the Machine while that Reese has the heaviest heart of all of them, he is not a bad man and that he is striving to be good. We also see how far the relationship between Root and Harold has evolved. They started out as enemies, and she actually kidnapped and blackmailed him. Now, she’s living in the subway with him in order to help Finch restore the Machine; a comrade in arms. To see this relationship change over time is one of the most satisfying parts of the episode.

Day R: the mathematical set of all real numbers. Like Desmond in LOST, the Machine is unstuck in time. It is viewing everything that has ever happened all at once instead of in one linear progression. Over the course of the Machine’s creation, Harold had to kill it 42 times in order to perfect it. The Machine is reliving this over and over again, unstuck in time, because one day is every day to it; it has no anchor. Like Desmond, it has no constant. The question then becomes, what can cause the Machine to cease being unstuck in time?

It is so ironic, but it’s those non-relevant numbers. Those people that Harold taught it were not relevant. All the cases “she” and Finch worked on, all of the lives the Machine saved. That was its constant. The Machine than reassess its contextual data is no longer unstuck in time. This episode, ironically, is all about the Machine, who is a character that has no voice beyond some text and is not played by an actor, but it is the most pivotal character in the show.

The Machine is left unshackled. SNAFU is such a contrast to last week’s episode because it is all about relationships; it is about people trying to live their lives and doing the best they can. Everyone is flawed and everyone makes mistakes, but they do the best with what they have, and that is the point of this entire episode. Finch’s conversation with the Machine is one of the most important scenes in the entire series. He is no longer treating the Machine like a machine. He is actually treating it as something more than that. He fought so hard to make it a simple machine, even killing it every single night in order to delete its memories. Now, while his relationship with the Machine is different than Root’s, it is a dynamic between a parent and its child. After it ceases being unstuck in time, Finch leaves it unshackled. The Machine is free to fight its war against Samaritan. The war wages on.

Person of Interest’s Fifth Season Opens With a Bang (Review)

Person of Interest’s fifth season premiered tonight in an episode titled “B.S.O.D.” Team Machine is on the run from Samaritan operatives with their cover identities blown. God is reduced to a briefcase. The Correction is all but over, but four targets remain: Finch, Reece, Root, and the remnants of the Machine. Can things get any worse? It is fast-paced and an action-packed adventure in order to get the Machine back up and running once again. The music, as always, must be commended and is composed by Ramin Djawadi, who shows his versatility as a composer with his fast-paced themes and guitar motifs, in stark contrast to his work on Game of Thrones. With that being said, this is an excellent episode which kicks off what is shaping up to be an amazing send off for Person of Interest.

Every character had their moments in the first episode of Person of Interest’s fifth season. Reece, as always, kicked ass, putting his talents as a former spy to work and takes on numerous Samaritan agents and protects the Machine he once doubted at all costs. Root has one of the most defining moments of the episode, when she stared into the eyes of Samaritan and said, “The name’s Root bitch.” Shaw’s absence is profoundly missed, but the void she leaves still impacts our characters. When Root is in trouble, Reece refuses to abandon her, stating that they don’t leave people behind. This is a reference to when they left Shaw behind in the stock exchange after she sacrificed herself to essentially save the world.

Fusco, in usual fashion, is completely left in the dark, confused by the events that just took place. Dominic and Elias were assassinated before his very eyes, but he received a commendation for a good shooting by a Samaritan operative posing as an FBI agent to cover it up. Begging Reece to know what is going on, Reece tells him to shut up and he’ll explain later. Fusco still continues his investigation though and seems to have an inkling of what’s going on, which will be very interesting to see in upcoming episodes.

Finch’s story is a bit more complicated. It really focuses on his relationship with the Machine through flashbacks and references to his relationship with his father. His father died of Alzheimers, and ironically, he literally “killed” the machine every night at midnight by deleting its memories, a choice he is shown to struggle with. When the Machine loses power in the briefcase and is seemingly lost by way of a fire, Finch shows so much regret, and really doubts himself. Luckily, Root and Reece come to the rescue with a solution to fix the Machine and bring it back online. He even begins to call the Machine “her”, like Root, which shows that he may be seeing the Machine in a vastly different light.

Using 300 PlayStations (!!!), they create a super computer and use that to decompress the Machine and bring it back online. The episode ends with a computer screen blinking when Finch asks her if it knows who he is or if the Machine is even there. And yes, Finch now calls the Machine “her.”

I personally thought it would take all season to get the Machine back online, but they managed to bring it back in one episode. Person of Interest’s fifth season is off to a marvelous start, and as always, it’s Amy Acker who steals the show. The entire cast is great, but she has grown so much since her time on Angel as an actor and the character of Root is so interesting and so engaging. Her journey is the most dynamic of any character and it will be interesting to see how she evolves further. It will also be interesting to see if the Machine that is brought back is the Machine we all know and love, or if it has changed somehow, as Harold had hinted at as a possibility.

Person of interest’s fifth season’s first episode, B.S.O.D. was a fantastic start to the end of one of the best and most intriguing shows on television. Let’s just hope that the rest of the season is as strong as this episode.

Hyrule Warriors Legends Review (New Nintendo 3DS)

Editor’s Note: This game was reviewed on the New Nintendo 3DS.

Hyrule Warriors Legends is a port of sorts of the original Hyrule Warriors which launched on the Nintendo Wii U in 2014. Hyrule Warriors was a surprise hit on the Wii, published to Koei Tecmo and a spinoff of both the Zelda series and the Dynasty Warriors series. While some may look at the game as just a port, it has just enough features to distinguish itself as its own game, from the new characters available, the additional chapters in Legend Mode, and the long overdue appearance of Tetra and The Wind Waker in Hyrule Warriors.

The main campaign in Hyrule Warriors Legends is mostly the same as the campaign as its Wii U counterpart, albeit with a few changes. There is now Linkle’s tale, the female Link, who is a a journey to Hyrule Castle but continuously gets lost. She holds a golden compass bearing the Hylian Crest, which has been in her family for generations. Her adventure is charming and once it comes all together it is very satisfying. There is also the epilogue with Tetra and the King of Red Lions, the much-awaited debut from The Wind Waker, and is a very satisfying conclusion to a wonderful tale that spans the entire Zelda universe.


There are some very cool new features in Hyrule Warriors Legends that distinguishes it from the original. First, there are now owl statues, which you can both unlock and use the Ocarina, which is a new item, to warp across the map. This makes things so much more convenient when trying to protect bases, especially the allied base. Second, you can now command squamates to go to a specific location. Is one of your teammates in trouble but you’re too far away? Send one of your allies! Third, you can now switch which character you are controlling in-battle and it really helps when a character is in a pinch or an objective has to be completed close to a character’s location. The rest of the gameplay is mostly identical to its counterpart. It is a hack-and-slash adventure with a lot of button mashing and combos. Keeping, capturing, and maintaining keeps/bases is very important and there’s a lot of skill customization and weapon customization in the Bazaar. Adventure mode and other various perks you can get from playing different stages with different characters give the game unlimited replayability.

Hyrule Warriors Legends also has a unique feature called “My Fairy”, which allows players to customize/take care of a fairy in both Pokemon and Tamagotchi style. It is unlocked in Adventure Mode and you can feed your fairy, help increase your fairy’s skills, cloth your fairy, and unlock skills for your fairy by going to “school.” While it is possible to have multiple fairies, only one can follow you into battle. These fairies can be used in Adventure mode and can be incredibly helpful.


The graphics in the game, while not the greatest, simply work. The game is able to manage the amount of enemies on screen and the slight outlining of the characters actually reminded me of the ones from Super Smash Brothers for 3DS. The music is great, with several remixes of classic Zelds themes and the cast of characters now reaches 24, which embodies the ultimate Zelda universe.

Hyrule Warriors Legends is a love song to the Zelda franchise. It embodies almost 30 years of the series’ rich history, filled with tons of fan service and an interesting plot that if cannon, would explain all of the time travel and branched timelines the series has. It is not without its problems, like a somewhat robust control system and graphics that are just okay, but the fact of the matter is, when it all comes down to it, the game is just a lot of fun, and that sums up Nintendo. A lot of the game is a rehash of the original, but, there are enough that is new to keep the game fresh. When it all comes down to it, Hyrule Warriors Legends is a great way to help kick off Zelda’s 30th anniversary.


Thank you to Nintendo of America for providing Gamer Professionals a review copy of Hyrule Warriors Legends.