Game Informer has reviewed A Link Between Worlds in their latest issue and has scored the game with a perfect 10/10. In the review, they mention the game’s willingness the shake up the Zelda formula and praise many aspects of the title. Hit after the jump for a summary of the review!
- Death is now a grim reality that is “genuinely scary” thanks to the new item rental system.
- Heart Piece puzzles are clever despite having all items available from the outset.
- Maps are no longer found in dungeons and the layouts are given from the get go; this causes the experience to not feel dumbed down.
- They loved the drawing mechanic in the game and how it forces the player to look at the game from a different perspective rather than the usual “solving puzzles and moving on”.
- The game contains both some of the greatest dungeons in the series and some of the “best boss battles that Link has ever encountered”.
- Some bosses return from A Link to the Past, but most are brand new.
- The dungeon order is wide open and there is no hand-holding. NPCs don’t tell you where to go next.
- With all the items available from the start, you’re free to explore the world as you see fit.
- While the world map is very similar to A Link to the Past, it is not a simple copy/paste job. There are a lot of subtle changes.
As if all that wasn’t enough, Game Informer had this to say to sum up their experience with A Link Between Worlds.
“I want to let the experience roll around in my brain for a while before I decide where it ranks among the best entries in the franchise, but I can say with confidence that it should be spoken in the same breath as A Link to the Past. In every way, A Link Between Worlds is exactly what you want out of a Zelda game.”
Has this increased your excitement for A Link Between Worlds tenfold as well? Thankfully, there’s only a short wait until the game’s release on November 22nd. Game Informer is available both digitally and in print.